| Overview and History |
| Vehicle Specifications | General Stats | |||
| Name: | Hunter, Bearhunter | Threat Value: | 396 | |
| Vehicle Type: | Walker | Offensive Value: | 464 | |
| Production Type: | Mass Produced | Defensive Value: | 389 | |
| Cost: | 231,000.00 marks | Miscellaneous Value: | 335 | |
| Manufacturer: | Northco | Size: | 6 | |
| Use: | Assault | Original Default Size: | 7 | |
| Height: | 4.3 meters | Indv. Lemon Dice: | 3 | |
| Length: | 2.9 meters | Crew: | 1 | |
| Width: | 3.0 meters | Bonus Actions: | 0 | |
| Avg. Armor Thickness: | 45mm | |||
| Armor Material: | Durasheet | Armor | ||
| Standard Op. Weight: | 8900 kg | Light Damage: | 17 | |
| Primary Move Mode: | Walker (50 kph) | Heavy Damage: | 34 | |
| Secondary Move Mode: | Ground (78 kph) | Overkill: | 51 | |
| Deployment Range: | 480 km | |||
| Sensor Range: | 1.5 km | Vehicle Availability | ||
| Communication Range: | 8 km | Availability Threshhold: | 1 | |
| Powerplant: | V-Engine | Max Number on Field: | unlimited | |
| Engine Output: | 450hp | |||
| Movement | ||||
| Electronics | Primary Move Mode: | Walker | ||
| Sensors: | 0 | Combat Speed: | 4 | |
| Communications: | -1 | Top Speed: | 8 | |
| Fire Control: | 0 | Secondary Move Mode: | Ground | |
| Combat Speed: | 7 | |||
| Top Speed: | 13 | |||
| Maneuver: | 0 | |||
| Quantity | Name | Code | Arc | ACC | Damage | Range | ROF | Ammo | Special |
|---|---|---|---|---|---|---|---|---|---|
| Light Autocannon | |||||||||
| Light Rocket Pack/24 | IF | ||||||||
| Anti-Personnel Mortar | AE0, MR2, AI, IF | ||||||||
| Vibroblade | |||||||||
| Chassis Reinforcement |
| Name | Rating | Game Effects | AUX |
|---|---|---|---|
| Double Towing Capacity | Can tow twice its own weight | ||
| HEP: Desert | - | ||
| Manipulator Arm x2 | Can punch | ||
| Shielded Weapons | Aborbs first "Weapon" hit |
| Name | Rating | Game Effects |
|---|---|---|
| Random Shutdown | Must roll above rating +1 on 2d6 to avoid shutdown |
| Name | Rating | Game Effects |
|---|
| Variants |
| There are no variants. |
| Designer Notes |
| Ever since the arrival of the Armored Hunter, the armorers of the 33rd HG regiment had been trying to tackle the problem of the high pilot casualty rate. Their Armored Hunters were performing poorly, and more than one mission was scrubbed because of "sudden equipment failure." Most officers just shrugged; relieved at not having to send men out to die in underpowered tin cans, they just grabbed the nearest requisition sheet and tried to get new machines for the umpteenth time. The Armored Hunter was just far too heavy for its S-V950B engine. The power plant performed well with the recalibrated actuators, but just could not provide enough power for fast, agile movements. Without the extra power, the Armored Hunter was a suicidal machine to pilot, so slow that it could be picked off by enemy Gears despite increased armor and could barely mount a counter-attack. As is often the case with military design flaws, the solution to the problem was discovered by coincidence and in the field. |